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https://github.com/TheRealOwenRees/chess-endgame-trainer.git
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Feature/endgame play (#1)
* create endgame play section * add cache tests * normalise FENs - trim and fuill move to 1 on addition * remove svg on root and allow navbar to exist across all pages * update nav items
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@@ -0,0 +1,119 @@
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defmodule ChesstrainerWeb.EndgameLive.Play do
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use ChesstrainerWeb, :live_view
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alias Chesstrainer.Endgames
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@impl true
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def render(assigns) do
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~H"""
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<Layouts.app flash={@flash}>
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<.header>
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Play endgame {@endgame.key}
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<:subtitle>
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{@endgame.color} to move · Result: {@endgame.result} · Rating: {@endgame.rating}
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</:subtitle>
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<:actions>
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<.button navigate={~p"/endgames"}>
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<.icon name="hero-arrow-left" /> Back to endgames
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</.button>
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</:actions>
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</.header>
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<div class="bg-gray-100 p-4 rounded mb-4 flex justify-between items-center shadow-sm">
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<div>
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<p class="text-sm text-gray-600 font-semibold">Last Played Move:</p>
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<p class="text-lg font-mono text-blue-600">{@last_from_to}</p>
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<p class="text-lg font-mono text-blue-600">{@last_san}</p>
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<p class="text-lg font-mono text-emerald-600">
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{if @move_list == [] do
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"No Moves"
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else
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Enum.reverse(@move_list) |> Enum.join(", ")
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end}
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</p>
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</div>
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<div>
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<.button phx-click="reset" variant="primary">
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<.icon name="hero-arrow-path" /> Reset
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</.button>
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</div>
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</div>
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<div class="flex justify-center bg-gray-200 p-4 rounded-xl shadow-inner">
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<div
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id="endgame-board"
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phx-hook="ChessBoard"
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phx-update="ignore"
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data-endgame-id={@endgame.id}
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class="w-[400px] h-[400px]"
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>
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</div>
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</div>
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<.list>
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<:item title="Fen">{@endgame.fen}</:item>
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<:item title="Key">{@endgame.key}</:item>
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<:item title="Color">{@endgame.color}</:item>
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<:item title="Result">{@endgame.result}</:item>
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<:item title="Rating">{@endgame.rating}</:item>
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</.list>
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</Layouts.app>
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"""
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end
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@impl true
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def mount(%{"id" => id}, _session, socket) do
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endgame = Endgames.get_endgame!(id)
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socket =
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socket
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|> assign(:page_title, "Play endgame")
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|> assign(:endgame, endgame)
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|> assign(:move_list, [])
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|> assign(:last_san, "None yet")
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|> assign(:last_from_to, "None yet")
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|> push_event("init_board", %{
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fen: endgame.fen,
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orientation: Atom.to_string(endgame.color),
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player_color: Atom.to_string(endgame.color)
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})
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{:ok, socket}
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end
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@impl true
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def handle_event(
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"endgame_move_played",
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%{"from" => from, "to" => to, "san" => san},
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socket
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) do
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# TODO: server-side legality check + tablebase evaluation when wired
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{:noreply,
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socket
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|> assign(:last_from_to, "#{from} ➔ #{to}")
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|> assign(:last_san, san)
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|> assign(:move_list, [san | socket.assigns.move_list])}
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end
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def handle_event("chess_fen_invalid", %{"fen" => fen, "message" => message}, socket) do
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{:noreply,
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put_flash(
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socket,
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:error,
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"Endgame FEN is invalid and the board cannot be loaded: #{message} (#{fen})"
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)}
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end
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def handle_event("reset", _params, socket) do
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{:noreply,
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socket
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|> assign(:move_list, [])
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|> assign(:last_san, "None yet")
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|> assign(:last_from_to, "None yet")
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|> push_event("init_board", %{
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fen: socket.assigns.endgame.fen,
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orientation: Atom.to_string(socket.assigns.endgame.color),
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player_color: Atom.to_string(socket.assigns.endgame.color)
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})}
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end
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end
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