Feature/endgame play (#1)

* create endgame play section

* add cache tests

* normalise FENs - trim and fuill move to 1 on addition

* remove svg on root and allow navbar to exist across all pages

* update nav items
This commit is contained in:
2026-08-11 22:38:18 +02:00
committed by GitHub
parent ca51546be0
commit 7717278561
20 changed files with 771 additions and 78 deletions
@@ -0,0 +1,119 @@
defmodule ChesstrainerWeb.EndgameLive.Play do
use ChesstrainerWeb, :live_view
alias Chesstrainer.Endgames
@impl true
def render(assigns) do
~H"""
<Layouts.app flash={@flash}>
<.header>
Play endgame {@endgame.key}
<:subtitle>
{@endgame.color} to move · Result: {@endgame.result} · Rating: {@endgame.rating}
</:subtitle>
<:actions>
<.button navigate={~p"/endgames"}>
<.icon name="hero-arrow-left" /> Back to endgames
</.button>
</:actions>
</.header>
<div class="bg-gray-100 p-4 rounded mb-4 flex justify-between items-center shadow-sm">
<div>
<p class="text-sm text-gray-600 font-semibold">Last Played Move:</p>
<p class="text-lg font-mono text-blue-600">{@last_from_to}</p>
<p class="text-lg font-mono text-blue-600">{@last_san}</p>
<p class="text-lg font-mono text-emerald-600">
{if @move_list == [] do
"No Moves"
else
Enum.reverse(@move_list) |> Enum.join(", ")
end}
</p>
</div>
<div>
<.button phx-click="reset" variant="primary">
<.icon name="hero-arrow-path" /> Reset
</.button>
</div>
</div>
<div class="flex justify-center bg-gray-200 p-4 rounded-xl shadow-inner">
<div
id="endgame-board"
phx-hook="ChessBoard"
phx-update="ignore"
data-endgame-id={@endgame.id}
class="w-[400px] h-[400px]"
>
</div>
</div>
<.list>
<:item title="Fen">{@endgame.fen}</:item>
<:item title="Key">{@endgame.key}</:item>
<:item title="Color">{@endgame.color}</:item>
<:item title="Result">{@endgame.result}</:item>
<:item title="Rating">{@endgame.rating}</:item>
</.list>
</Layouts.app>
"""
end
@impl true
def mount(%{"id" => id}, _session, socket) do
endgame = Endgames.get_endgame!(id)
socket =
socket
|> assign(:page_title, "Play endgame")
|> assign(:endgame, endgame)
|> assign(:move_list, [])
|> assign(:last_san, "None yet")
|> assign(:last_from_to, "None yet")
|> push_event("init_board", %{
fen: endgame.fen,
orientation: Atom.to_string(endgame.color),
player_color: Atom.to_string(endgame.color)
})
{:ok, socket}
end
@impl true
def handle_event(
"endgame_move_played",
%{"from" => from, "to" => to, "san" => san},
socket
) do
# TODO: server-side legality check + tablebase evaluation when wired
{:noreply,
socket
|> assign(:last_from_to, "#{from}#{to}")
|> assign(:last_san, san)
|> assign(:move_list, [san | socket.assigns.move_list])}
end
def handle_event("chess_fen_invalid", %{"fen" => fen, "message" => message}, socket) do
{:noreply,
put_flash(
socket,
:error,
"Endgame FEN is invalid and the board cannot be loaded: #{message} (#{fen})"
)}
end
def handle_event("reset", _params, socket) do
{:noreply,
socket
|> assign(:move_list, [])
|> assign(:last_san, "None yet")
|> assign(:last_from_to, "None yet")
|> push_event("init_board", %{
fen: socket.assigns.endgame.fen,
orientation: Atom.to_string(socket.assigns.endgame.color),
player_color: Atom.to_string(socket.assigns.endgame.color)
})}
end
end