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https://github.com/TheRealOwenRees/chess-endgame-trainer.git
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Feature/endgame play (#1)
* create endgame play section * add cache tests * normalise FENs - trim and fuill move to 1 on addition * remove svg on root and allow navbar to exist across all pages * update nav items
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defmodule Chesstrainer.EndgamesTest do
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use Chesstrainer.DataCase
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alias Chesstrainer.Endgames
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alias Chesstrainer.Endgames.Endgame
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describe "create_endgame/1 FEN validation" do
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test "accepts a standard valid FEN" do
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attrs = %{
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fen: "8/8/3k4/8/8/3K1R2/8/8 w - - 0 1",
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color: :white,
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key: "KR v K",
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result: :win,
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rating: 1500
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}
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assert {:ok, %Endgame{}} = Endgames.create_endgame(attrs)
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end
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test "normalizes fullmove 0 to 1 before inserting" do
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attrs = %{
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fen: "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 0",
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color: :black,
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key: "KPPP v KPP",
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result: :win,
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rating: 1500
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}
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assert {:ok, endgame} = Endgames.create_endgame(attrs)
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assert endgame.fen == "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 1"
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end
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test "trims whitespace around the FEN before inserting" do
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attrs = %{
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fen: " 8/8/3k4/8/8/3K1R2/8/8 w - - 0 1\t\n",
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color: :white,
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key: "KR v K",
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result: :win,
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rating: 1500
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}
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assert {:ok, endgame} = Endgames.create_endgame(attrs)
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assert endgame.fen == "8/8/3k4/8/8/3K1R2/8/8 w - - 0 1"
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end
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test "rejects a FEN with a zero digit in a rank" do
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attrs = %{
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fen: "4k3/8/8/8/8/8/8/0K7 w - - 0 1",
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color: :white,
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key: "KQ v K",
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result: :win,
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rating: 1500
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}
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assert {:error, changeset} = Endgames.create_endgame(attrs)
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assert [msg] = errors_on(changeset).fen
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assert msg =~ "board must be 8 ranks"
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end
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test "rejects a FEN with the wrong number of fields" do
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attrs = %{
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fen: "8/8/3k4/8/8/3K1R2/8/8",
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color: :white,
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key: "KQ v K",
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result: :win,
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rating: 1500
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}
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assert {:error, changeset} = Endgames.create_endgame(attrs)
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assert [msg] = errors_on(changeset).fen
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assert msg =~ "6 space-separated"
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end
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test "rejects a FEN with an unknown active color" do
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attrs = %{
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fen: "8/8/3k4/8/8/3K1R2/8/8 x - - 0 1",
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color: :white,
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key: "KQ v K",
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result: :win,
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rating: 1500
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}
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assert {:error, changeset} = Endgames.create_endgame(attrs)
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assert [msg] = errors_on(changeset).fen
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assert msg =~ "active color"
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end
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end
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end
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