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Feature/endgame play (#1)
* create endgame play section * add cache tests * normalise FENs - trim and fuill move to 1 on addition * remove svg on root and allow navbar to exist across all pages * update nav items
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defmodule Chesstrainer.EndgamesFixtures do
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@moduledoc """
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This module defines test helpers for creating
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entities via the `Chesstrainer.Endgames` context.
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"""
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@doc """
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Generate a unique endgame FEN.
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Endgames have a unique constraint on :fen, so tests need
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distinct FENs when inserting more than one. Each call
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shifts the white king's file to avoid FEN collisions.
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"""
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def unique_endgame_fen do
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# White king on rank 1 in columns b..g, leaving 1-6 empty squares
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# before and 6-1 after. Both before_king and after_king are valid
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# single digits (1-8), and the rank sums to 8.
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offset = System.unique_integer([:positive]) |> rem(6)
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before_king = offset + 1
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after_king = 7 - before_king
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"4k3/8/8/8/8/8/8/#{before_king}K#{after_king} w - - 0 1"
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end
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@doc """
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Generate an endgame.
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A simple K v K position with a unique FEN, color,
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key, rating, and result.
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"""
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def endgame_fixture(attrs \\ %{}) do
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{:ok, endgame} =
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attrs
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|> Enum.into(%{
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fen: unique_endgame_fen(),
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key: "KQ v K",
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color: :white,
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result: :win,
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rating: 1500
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})
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|> Chesstrainer.Endgames.create_endgame()
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endgame
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end
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end
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