mirror of
https://github.com/TheRealOwenRees/chess-endgame-trainer.git
synced 2026-09-19 11:03:52 +00:00
create endgame play section
This commit is contained in:
@@ -4,27 +4,18 @@ import { Chess } from "chess.js";
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export const ChessBoard = {
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mounted() {
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this.chess = new Chess();
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this.ground = null;
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this.ground = Chessground(this.el, {
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fen: this.chess.fen(),
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movable: {
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color: "white",
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free: false,
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dests: this.getValidDests(),
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},
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events: {
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move: (orig, dest, _capturedPiece) => {
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this.handleMove(orig, dest);
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},
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},
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this.handleEvent("init_board", (payload) => {
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this.initBoard(payload);
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});
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this.handleEvent("set_fen", ({ fen }) => {
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try {
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this.chess.load(fen);
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if (this.ground) {
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const currentTurnColor = this.chess.turn() === "w" ? "white" : "black";
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this.ground.set({
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fen: fen,
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turnColor: currentTurnColor,
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@@ -33,11 +24,59 @@ export const ChessBoard = {
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dests: this.getValidDests(),
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},
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});
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} else {
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this.initBoard({
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fen,
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orientation: "white",
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player_color: "white",
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});
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}
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} catch (error) {
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console.error("Invalid FEN string submitted:", error);
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alert("Invalid FEN configuration!");
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}
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});
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this.initBoard({
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fen: this.chess.fen(),
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orientation: "white",
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player_color: "white",
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});
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},
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initBoard({ fen, orientation, player_color }) {
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try {
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this.chess.load(fen);
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} catch (error) {
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console.error("Invalid FEN from server:", fen, error);
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this.pushEvent("chess_fen_invalid", {
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fen: fen,
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message: error && error.message ? error.message : String(error),
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});
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return;
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}
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if (this.ground) {
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this.ground.destroy();
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}
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const turnColor = this.chess.turn() === "w" ? "white" : "black";
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this.ground = Chessground(this.el, {
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fen: fen,
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orientation: orientation,
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turnColor: turnColor,
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movable: {
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color: player_color,
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free: false,
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dests: this.getValidDests(),
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},
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events: {
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move: (orig, dest, _capturedPiece) => {
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this.handleMove(orig, dest);
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},
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},
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});
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},
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getValidDests() {
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@@ -56,7 +95,7 @@ export const ChessBoard = {
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const destRank = dest[1];
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if (piece?.role === "pawn" && (destRank === "1" || destRank === "8")) {
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this.showPromotionDialog(orig, dest);
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return; // don't execute yet — wait for user choice
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return;
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}
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this.executeMove(orig, dest);
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},
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@@ -98,12 +137,23 @@ export const ChessBoard = {
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const move = this.chess.move({ from: orig, to: dest, promotion });
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if (move) {
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this.pushEvent("move_played", {
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const eventName =
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this.el.dataset && this.el.dataset.endgameId
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? "endgame_move_played"
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: "move_played";
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const payload = {
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from: orig,
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to: dest,
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fen: this.chess.fen(),
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san: move.san,
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});
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};
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if (eventName === "endgame_move_played") {
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payload.endgame_id = this.el.dataset.endgameId;
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}
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this.pushEvent(eventName, payload);
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const nextTurnColor = this.chess.turn() === "w" ? "white" : "black";
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@@ -36,6 +36,78 @@ defmodule Chesstrainer.Endgames.Endgame do
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|> validate_format(:key, ~r/^(?=.{5,10}$)KQ*R*[NB]*P*\sv\sKQ*R*[NB]*P*$/,
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message: "Key must follow pattern KQ.. v KQR.., max pieces 7"
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)
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|> validate_change(:fen, fn :fen, fen ->
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case fen_issues(fen) do
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[] -> []
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issues -> [fen: "is not a valid FEN: #{Enum.join(issues, "; ")}"]
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end
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end)
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|> unique_constraint(:fen, message: "FEN already exists")
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end
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# Strict structural validation. Mirrors chess.js rules so the FEN survives
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# both the server-side parser (Chex, permissive) and the client-side parser
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# (chess.js, strict).
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defp fen_issues(fen) do
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case String.split(fen, " ") do
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[board, active, _castling, _en_passant, halfmove, fullmove] ->
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issues = []
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issues =
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if valid_board?(board),
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do: issues,
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else: ["board must be 8 ranks of 8 squares each"]
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issues =
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if active in ["w", "b"],
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do: issues,
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else: ["active color must be 'w' or 'b'"]
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issues =
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if non_negative_integer?(halfmove),
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do: issues,
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else: ["halfmove clock must be a non-negative integer"]
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issues =
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if positive_integer?(fullmove),
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do: issues,
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else: ["fullmove number must be a positive integer"]
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issues
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_ ->
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["must have 6 space-separated fields"]
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end
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end
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defp valid_board?(board) do
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ranks = String.split(board, "/")
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length(ranks) == 8 and Enum.all?(ranks, &valid_rank?/1)
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end
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defp valid_rank?(rank) do
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squares =
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rank
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|> String.graphemes()
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|> Enum.reduce(0, fn
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g, acc when byte_size(g) == 1 ->
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c = :binary.first(g)
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if c >= ?1 and c <= ?8 do
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acc + (c - ?0)
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else
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acc + 1
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end
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end)
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squares == 8
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end
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defp non_negative_integer?(str), do: integer_string?(str) and String.to_integer(str) >= 0
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defp positive_integer?(str), do: integer_string?(str) and String.to_integer(str) >= 1
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defp integer_string?(str) do
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Regex.match?(~r/^[0-9]+$/, str)
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end
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end
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@@ -101,4 +101,23 @@ defmodule Chesstrainer.Tags do
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def change_tag(%Tag{} = tag, attrs \\ %{}) do
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Tag.changeset(tag, attrs)
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end
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def search("", _category), do: []
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def search(query, category) when is_binary(query) do
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pattern = "%#{query}%"
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Tag
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|> where([t], ilike(t.name, ^pattern) and t.category == ^category)
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|> order_by([t], asc: t.name)
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|> limit(20)
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|> Repo.all()
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end
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def get_or_create(name, category) when is_binary(name) do
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case Repo.get_by(Tag, name: name, category: category) do
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nil -> create_tag(%{name: name, category: category})
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tag -> {:ok, tag}
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end
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end
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end
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@@ -34,6 +34,7 @@ defmodule ChesstrainerWeb.EndgameLive.Index do
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<div class="sr-only">
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<.link navigate={~p"/admin/endgames/#{endgame}"}>Show</.link>
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</div>
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<.link navigate={~p"/endgames/#{endgame}/play"}>Play</.link>
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<.link navigate={~p"/admin/endgames/#{endgame}/edit"}>Edit</.link>
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</:action>
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<:action :let={{id, endgame}}>
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@@ -0,0 +1,119 @@
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defmodule ChesstrainerWeb.EndgameLive.Play do
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use ChesstrainerWeb, :live_view
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alias Chesstrainer.Endgames
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@impl true
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def render(assigns) do
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~H"""
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<Layouts.app flash={@flash}>
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<.header>
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Play endgame {@endgame.key}
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<:subtitle>
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{@endgame.color} to move · Result: {@endgame.result} · Rating: {@endgame.rating}
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</:subtitle>
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<:actions>
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<.button navigate={~p"/endgames"}>
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<.icon name="hero-arrow-left" /> Back to endgames
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</.button>
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</:actions>
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</.header>
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<div class="bg-gray-100 p-4 rounded mb-4 flex justify-between items-center shadow-sm">
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<div>
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<p class="text-sm text-gray-600 font-semibold">Last Played Move:</p>
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<p class="text-lg font-mono text-blue-600">{@last_from_to}</p>
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<p class="text-lg font-mono text-blue-600">{@last_san}</p>
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<p class="text-lg font-mono text-emerald-600">
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{if @move_list == [] do
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"No Moves"
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else
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Enum.reverse(@move_list) |> Enum.join(", ")
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end}
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</p>
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</div>
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<div>
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<.button phx-click="reset" variant="primary">
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<.icon name="hero-arrow-path" /> Reset
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</.button>
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</div>
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</div>
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<div class="flex justify-center bg-gray-200 p-4 rounded-xl shadow-inner">
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<div
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id="endgame-board"
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phx-hook="ChessBoard"
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phx-update="ignore"
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data-endgame-id={@endgame.id}
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class="w-[400px] h-[400px]"
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>
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</div>
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</div>
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<.list>
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<:item title="Fen">{@endgame.fen}</:item>
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<:item title="Key">{@endgame.key}</:item>
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<:item title="Color">{@endgame.color}</:item>
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<:item title="Result">{@endgame.result}</:item>
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<:item title="Rating">{@endgame.rating}</:item>
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</.list>
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</Layouts.app>
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"""
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end
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@impl true
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def mount(%{"id" => id}, _session, socket) do
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endgame = Endgames.get_endgame!(id)
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socket =
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socket
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|> assign(:page_title, "Play endgame")
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|> assign(:endgame, endgame)
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|> assign(:move_list, [])
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|> assign(:last_san, "None yet")
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|> assign(:last_from_to, "None yet")
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|> push_event("init_board", %{
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fen: endgame.fen,
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orientation: Atom.to_string(endgame.color),
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player_color: Atom.to_string(endgame.color)
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})
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{:ok, socket}
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end
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@impl true
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def handle_event(
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"endgame_move_played",
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%{"from" => from, "to" => to, "san" => san},
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socket
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) do
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# TODO: server-side legality check + tablebase evaluation when wired
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{:noreply,
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socket
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|> assign(:last_from_to, "#{from} ➔ #{to}")
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|> assign(:last_san, san)
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|> assign(:move_list, [san | socket.assigns.move_list])}
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end
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def handle_event("chess_fen_invalid", %{"fen" => fen, "message" => message}, socket) do
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{:noreply,
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put_flash(
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socket,
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:error,
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"Endgame FEN is invalid and the board cannot be loaded: #{message} (#{fen})"
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)}
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end
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def handle_event("reset", _params, socket) do
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{:noreply,
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socket
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|> assign(:move_list, [])
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|> assign(:last_san, "None yet")
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|> assign(:last_from_to, "None yet")
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|> push_event("init_board", %{
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fen: socket.assigns.endgame.fen,
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orientation: Atom.to_string(socket.assigns.endgame.color),
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player_color: Atom.to_string(socket.assigns.endgame.color)
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})}
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end
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end
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@@ -0,0 +1,38 @@
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defmodule ChesstrainerWeb.EndgameLive.PlayerIndex do
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use ChesstrainerWeb, :live_view
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alias Chesstrainer.Endgames
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@impl true
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def render(assigns) do
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~H"""
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<Layouts.app flash={@flash}>
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<.header>
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Endgames
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<:subtitle>Pick an endgame to play.</:subtitle>
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</.header>
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<.table
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id="player-endgames"
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rows={@streams.endgames}
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>
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<:col :let={{_id, endgame}} label="Key">{endgame.key}</:col>
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<:col :let={{_id, endgame}} label="Color">{endgame.color}</:col>
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<:col :let={{_id, endgame}} label="Result">{endgame.result}</:col>
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<:col :let={{_id, endgame}} label="Rating">{endgame.rating}</:col>
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<:action :let={{_id, endgame}}>
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<.link navigate={~p"/endgames/#{endgame}/play"}>Play</.link>
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</:action>
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</.table>
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</Layouts.app>
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"""
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end
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@impl true
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def mount(_params, _session, socket) do
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{:ok,
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socket
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|> assign(:page_title, "Endgames")
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|> stream(:endgames, Endgames.list_endgames())}
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end
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end
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@@ -31,6 +31,9 @@ defmodule ChesstrainerWeb.EndgameLive.Show do
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<.button navigate={~p"/admin/endgames"}>
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<.icon name="hero-arrow-left" />
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</.button>
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<.button navigate={~p"/endgames/#{@endgame}/play"}>
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<.icon name="hero-play" /> Play (opens trainer)
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</.button>
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<.button variant="primary" navigate={~p"/admin/endgames/#{@endgame}/edit?return_to=show"}>
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<.icon name="hero-pencil-square" /> Edit endgame
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</.button>
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@@ -20,6 +20,9 @@ defmodule ChesstrainerWeb.Router do
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get "/", PageController, :home
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live "/chess-test", ChessTestLive
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live "/endgames", EndgameLive.PlayerIndex, :index
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live "/endgames/:id/play", EndgameLive.Play, :play
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end
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scope "/admin", ChesstrainerWeb do
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+1
-1
@@ -32,7 +32,7 @@ Repo.insert_all(Endgame, [
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},
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%{
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id: Ecto.UUID.generate(),
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fen: "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 0",
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fen: "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 1",
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color: :black,
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key: "KPPP v KPP",
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message: "3 pawns vs 2 pawns",
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@@ -0,0 +1,76 @@
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defmodule Chesstrainer.EndgamesTest do
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use Chesstrainer.DataCase
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alias Chesstrainer.Endgames
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alias Chesstrainer.Endgames.Endgame
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describe "create_endgame/1 FEN validation" do
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test "accepts a standard valid FEN" do
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attrs = %{
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fen: "8/8/3k4/8/8/3K1R2/8/8 w - - 0 1",
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color: :white,
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key: "KR v K",
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result: :win,
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rating: 1500
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}
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assert {:ok, %Endgame{}} = Endgames.create_endgame(attrs)
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end
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test "rejects a FEN with fullmove number zero" do
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attrs = %{
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fen: "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 0",
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color: :black,
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key: "KPPP v KPP",
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result: :win,
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rating: 1500
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}
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assert {:error, changeset} = Endgames.create_endgame(attrs)
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assert [msg] = errors_on(changeset).fen
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assert msg =~ "fullmove number"
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end
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test "rejects a FEN with a zero digit in a rank" do
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attrs = %{
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fen: "4k3/8/8/8/8/8/8/0K7 w - - 0 1",
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color: :white,
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key: "KQ v K",
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result: :win,
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rating: 1500
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}
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assert {:error, changeset} = Endgames.create_endgame(attrs)
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assert [msg] = errors_on(changeset).fen
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assert msg =~ "board must be 8 ranks"
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end
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test "rejects a FEN with the wrong number of fields" do
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attrs = %{
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fen: "8/8/3k4/8/8/3K1R2/8/8",
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color: :white,
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key: "KQ v K",
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result: :win,
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rating: 1500
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}
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assert {:error, changeset} = Endgames.create_endgame(attrs)
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assert [msg] = errors_on(changeset).fen
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assert msg =~ "6 space-separated"
|
||||
end
|
||||
|
||||
test "rejects a FEN with an unknown active color" do
|
||||
attrs = %{
|
||||
fen: "8/8/3k4/8/8/3K1R2/8/8 x - - 0 1",
|
||||
color: :white,
|
||||
key: "KQ v K",
|
||||
result: :win,
|
||||
rating: 1500
|
||||
}
|
||||
|
||||
assert {:error, changeset} = Endgames.create_endgame(attrs)
|
||||
assert [msg] = errors_on(changeset).fen
|
||||
assert msg =~ "active color"
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,115 @@
|
||||
defmodule ChesstrainerWeb.EndgameLive.PlayTest do
|
||||
use ChesstrainerWeb.ConnCase
|
||||
|
||||
import Phoenix.LiveViewTest
|
||||
import Chesstrainer.EndgamesFixtures
|
||||
|
||||
defp assert_init_board(view, expected_fen, expected_orientation, expected_player_color) do
|
||||
%{proxy: {ref, _topic, _}} = view
|
||||
|
||||
assert_receive {^ref, {:push_event, "init_board", payload}}, 100
|
||||
|
||||
assert payload.fen == expected_fen
|
||||
assert payload.orientation == expected_orientation
|
||||
assert payload.player_color == expected_player_color
|
||||
end
|
||||
|
||||
describe "mount" do
|
||||
test "renders the chessboard hook div and pushes init_board", %{conn: conn} do
|
||||
endgame = endgame_fixture(color: :white)
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
assert has_element?(view, "#endgame-board")
|
||||
assert_init_board(view, endgame.fen, "white", "white")
|
||||
end
|
||||
|
||||
test "pushes black orientation when the endgame color is black", %{conn: conn} do
|
||||
endgame = endgame_fixture(color: :black)
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
assert_init_board(view, endgame.fen, "black", "black")
|
||||
end
|
||||
|
||||
test "shows endgame metadata in the header", %{conn: conn} do
|
||||
endgame = endgame_fixture(key: "KQ v K", color: :white, result: :win, rating: 1800)
|
||||
|
||||
{:ok, _view, html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
assert html =~ "KQ v K"
|
||||
assert html =~ "white to move"
|
||||
assert html =~ "win"
|
||||
assert html =~ "1800"
|
||||
end
|
||||
|
||||
test "raises when the endgame does not exist", %{conn: conn} do
|
||||
assert_raise Ecto.NoResultsError, fn ->
|
||||
live(conn, ~p"/endgames/00000000-0000-0000-0000-000000000000/play")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
describe "chess_fen_invalid" do
|
||||
test "shows a flash when the chessground hook reports an unparseable FEN", %{conn: conn} do
|
||||
endgame = endgame_fixture()
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
view
|
||||
|> render_hook("chess_fen_invalid", %{
|
||||
"fen" => endgame.fen,
|
||||
"message" => "Invalid FEN: move number must be a positive integer"
|
||||
})
|
||||
|
||||
html = render(view)
|
||||
assert html =~ "Endgame FEN is invalid"
|
||||
assert html =~ "move number must be a positive integer"
|
||||
end
|
||||
end
|
||||
|
||||
describe "endgame_move_played" do
|
||||
test "appends the SAN move and updates last_san / last_from_to", %{conn: conn} do
|
||||
endgame = endgame_fixture()
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
view
|
||||
|> render_hook("endgame_move_played", %{
|
||||
"from" => "d1",
|
||||
"to" => "d7",
|
||||
"san" => "Qd7+",
|
||||
"fen" => endgame.fen,
|
||||
"endgame_id" => endgame.id
|
||||
})
|
||||
|
||||
html = render(view)
|
||||
assert html =~ "Qd7+"
|
||||
assert html =~ "d1 ➔ d7"
|
||||
end
|
||||
end
|
||||
|
||||
describe "reset" do
|
||||
test "clears move list and re-pushes init_board", %{conn: conn} do
|
||||
endgame = endgame_fixture()
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
view
|
||||
|> render_hook("endgame_move_played", %{
|
||||
"from" => "d1",
|
||||
"to" => "d7",
|
||||
"san" => "Qd7+",
|
||||
"fen" => endgame.fen,
|
||||
"endgame_id" => endgame.id
|
||||
})
|
||||
|
||||
assert render(view) =~ "Qd7+"
|
||||
|
||||
view |> element("button", "Reset") |> render_click()
|
||||
|
||||
assert render(view) =~ "No Moves"
|
||||
assert_init_board(view, endgame.fen, "white", "white")
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,28 @@
|
||||
defmodule ChesstrainerWeb.EndgameLive.PlayerIndexTest do
|
||||
use ChesstrainerWeb.ConnCase
|
||||
|
||||
import Phoenix.LiveViewTest
|
||||
import Chesstrainer.EndgamesFixtures
|
||||
|
||||
test "lists endgames with a play link per row", %{conn: conn} do
|
||||
endgame = endgame_fixture()
|
||||
other = endgame_fixture()
|
||||
|
||||
{:ok, _view, html} = live(conn, ~p"/endgames")
|
||||
|
||||
assert html =~ "Endgames"
|
||||
assert html =~ endgame.key
|
||||
assert html =~ other.key
|
||||
assert html =~ ~p"/endgames/#{endgame}/play"
|
||||
assert html =~ ~p"/endgames/#{other}/play"
|
||||
end
|
||||
|
||||
test "navigating to a play page renders the board", %{conn: conn} do
|
||||
endgame = endgame_fixture()
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
assert has_element?(view, "#endgame-board")
|
||||
assert has_element?(view, ~s{a[href="/endgames"]})
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,44 @@
|
||||
defmodule Chesstrainer.EndgamesFixtures do
|
||||
@moduledoc """
|
||||
This module defines test helpers for creating
|
||||
entities via the `Chesstrainer.Endgames` context.
|
||||
"""
|
||||
|
||||
@doc """
|
||||
Generate a unique endgame FEN.
|
||||
|
||||
Endgames have a unique constraint on :fen, so tests need
|
||||
distinct FENs when inserting more than one. Each call
|
||||
shifts the white king's file to avoid FEN collisions.
|
||||
"""
|
||||
def unique_endgame_fen do
|
||||
# White king on rank 1 in columns b..g, leaving 1-6 empty squares
|
||||
# before and 6-1 after. Both before_king and after_king are valid
|
||||
# single digits (1-8), and the rank sums to 8.
|
||||
offset = System.unique_integer([:positive]) |> rem(6)
|
||||
before_king = offset + 1
|
||||
after_king = 7 - before_king
|
||||
"4k3/8/8/8/8/8/8/#{before_king}K#{after_king} w - - 0 1"
|
||||
end
|
||||
|
||||
@doc """
|
||||
Generate an endgame.
|
||||
|
||||
A simple K v K position with a unique FEN, color,
|
||||
key, rating, and result.
|
||||
"""
|
||||
def endgame_fixture(attrs \\ %{}) do
|
||||
{:ok, endgame} =
|
||||
attrs
|
||||
|> Enum.into(%{
|
||||
fen: unique_endgame_fen(),
|
||||
key: "KQ v K",
|
||||
color: :white,
|
||||
result: :win,
|
||||
rating: 1500
|
||||
})
|
||||
|> Chesstrainer.Endgames.create_endgame()
|
||||
|
||||
endgame
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user