use shared IPosition interface for diagrams and current move state

This commit is contained in:
2026-06-02 20:17:48 +02:00
parent 87fa6997ee
commit 1d6a9f8e6e
4 changed files with 12 additions and 14 deletions
+2 -1
View File
@@ -1,9 +1,10 @@
import LichessPgnViewer from "lichess-pgn-viewer";
import { useEffect, useRef } from "react";
import type { IPosition } from "#/interfaces.ts";
interface IProps {
gamePgn: string;
handlePlyChange: ({ ply, fen }: { ply: number; fen: string }) => void;
handlePlyChange: ({ ply, fen }: IPosition) => void;
}
const PgnViewer = ({ gamePgn, handlePlyChange }: IProps) => {
+2 -6
View File
@@ -1,14 +1,10 @@
import { type ChangeEvent, useReducer, useRef, useState } from "react";
import type { IPosition } from "#/interfaces.ts";
import { gameReducer, initialGameState } from "#/reducers/gameReducer.ts";
import { downloadPDF } from "#/utils/pdfUtils.ts";
import { buildPgnString, getHeaders } from "#/utils/pgnUtils.ts";
import { downloadString } from "#/utils/stringUtils.ts";
interface IPosition {
ply: number;
fen: string;
}
export const useChessGame = () => {
const [gameState, gameDispatch] = useReducer(gameReducer, initialGameState);
@@ -21,7 +17,7 @@ export const useChessGame = () => {
const fileInputRef = useRef<HTMLInputElement | null>(null);
const handlePlyChange = ({ ply, fen }: { ply: number; fen: string }) => {
const handlePlyChange = ({ ply, fen }: IPosition) => {
setCurrentPosition({ ply, fen });
};
+4
View File
@@ -0,0 +1,4 @@
export interface IPosition {
ply: number;
fen: string;
}
+4 -7
View File
@@ -1,7 +1,4 @@
interface IDiagrams {
ply: number;
fen: string;
}
import type { IPosition } from "#/interfaces.ts";
export interface IHeader {
event: string;
@@ -23,7 +20,7 @@ export interface IHeader {
export interface IGameState {
pgn: string;
headers: IHeader;
diagrams: IDiagrams[];
diagrams: IPosition[];
diagramClock: boolean;
}
@@ -31,7 +28,7 @@ type GameAction =
| { type: "SET_GAME"; payload: { pgn: string; headers: IHeader } }
| { type: "CLEAR_GAME" }
| { type: "SET_HEADERS"; payload: IHeader }
| { type: "ADD_DIAGRAM"; payload: IDiagrams }
| { type: "ADD_DIAGRAM"; payload: IPosition }
| { type: "DELETE_DIAGRAM"; payload: { ply: number } }
| { type: "TOGGLE_DIAGRAM_CLOCK" };
@@ -86,7 +83,7 @@ export const gameReducer = (state: IGameState, action: GameAction) => {
return {
...state,
diagrams: state.diagrams.filter(
(diagram: IDiagrams) => diagram.ply !== action.payload.ply,
(diagram: IPosition) => diagram.ply !== action.payload.ply,
),
};
case "TOGGLE_DIAGRAM_CLOCK":