set and clear game state using reducers - removed the need for global state management

This commit is contained in:
2026-06-01 11:22:56 +02:00
parent a69911d457
commit 38abf30ecc
5 changed files with 198 additions and 36 deletions
+75 -1
View File
@@ -1,7 +1,81 @@
import { type ChangeEvent, useReducer, useRef } from "react";
import Chessboard from "#/pages/Chessboard.tsx";
import { gameReducer, initialGameState } from "#/reducers/gameReducer.ts";
const ChessboardContainer = () => {
return <Chessboard />;
const [gameState, gameDispatch] = useReducer(gameReducer, initialGameState);
const fileInputRef = useRef<HTMLInputElement | null>(null);
const handleSavePgn = () => {
console.log("Save PGN");
};
const handleSavePdf = () => {
console.log("Save PDF");
};
const handleClearGame = () => {
if (fileInputRef.current) {
fileInputRef.current.value = "";
}
gameDispatch({
type: "CLEAR_GAME",
});
};
const handleLoadPgn = (e: ChangeEvent<HTMLInputElement>) => {
e.preventDefault();
const selectedFile = e.target.files?.[0];
if (selectedFile?.name.endsWith(".pgn")) {
const reader = new FileReader();
reader.onload = (event) => {
const pgnData = event.target?.result;
let pgnString = "";
if (pgnData) {
if (typeof pgnData === "string") {
pgnString = pgnData;
} else {
pgnString = new TextDecoder().decode(pgnData);
}
}
if (pgnString) {
gameDispatch({
type: "SET_GAME",
payload: { pgn: pgnString, headers: "" },
});
} else {
gameDispatch({
type: "CLEAR_GAME",
});
}
};
reader.readAsText(selectedFile);
} else {
if (fileInputRef.current) {
fileInputRef.current.value = "";
}
e.target.files = null;
gameDispatch({
type: "CLEAR_GAME",
});
}
};
return (
<Chessboard
gameState={gameState}
handleLoadPgn={handleLoadPgn}
handleClearGame={handleClearGame}
handleSavePgn={handleSavePgn}
handleSavePdf={handleSavePdf}
fileInputRef={fileInputRef}
/>
);
};
export default ChessboardContainer;