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move game state and head interfaces into shared file
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@@ -2,3 +2,27 @@ export interface IPosition {
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ply: number;
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fen: string;
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}
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export interface IHeader {
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event: string;
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site: string;
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date: string;
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round: string;
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white: string;
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black: string;
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result: string;
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eco: string;
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whiteElo: string;
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blackElo: string;
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plyCount: string;
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eventDate: string;
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source: string;
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[key: string]: string;
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}
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export interface IGameState {
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pgn: string;
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headers: IHeader;
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diagrams: IPosition[];
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diagramClock: boolean;
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}
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@@ -1,28 +1,4 @@
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import type { IPosition } from "#/interfaces.ts";
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export interface IHeader {
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event: string;
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site: string;
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date: string;
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round: string;
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white: string;
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black: string;
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result: string;
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eco: string;
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whiteElo: string;
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blackElo: string;
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plyCount: string;
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eventDate: string;
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source: string;
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[key: string]: string;
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}
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export interface IGameState {
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pgn: string;
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headers: IHeader;
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diagrams: IPosition[];
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diagramClock: boolean;
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}
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import type { IGameState, IHeader, IPosition } from "#/interfaces.ts";
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type GameAction =
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| { type: "SET_GAME"; payload: { pgn: string; headers: IHeader } }
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@@ -1,4 +1,4 @@
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import type { IGameState } from "#/reducers/gameReducer.ts";
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import type { IGameState } from "#/interfaces.ts";
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export const getHeaders = (pgn: string) => {
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const pgnHeader = pgn.split(/\n\n/g)[0];
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