pass current fen and ply to state

This commit is contained in:
2026-06-02 14:44:18 +02:00
parent b8bd48885e
commit 98fbc4d253
3 changed files with 23 additions and 4 deletions
+7 -1
View File
@@ -19,6 +19,12 @@ const PgnViewer = ({ gamePgn, handlePlyChange }: IProps) => {
scrollToMove: false,
});
// set initial position - TODO change onto file load
// handlePlyChange({
// ply: 0,
// fen: viewerRef.current?.curData().fen,
// });
const boardButtons = document.querySelectorAll(".lpv__controls");
const movesList = document.querySelectorAll(".lpv__moves");
if (!boardButtons || !movesList) return;
@@ -71,7 +77,7 @@ const PgnViewer = ({ gamePgn, handlePlyChange }: IProps) => {
move.removeEventListener("touchstart", clickHandlerDelay);
});
};
}, [gamePgn, handlePlyChange]);
}, [gamePgn]);
return <div ref={containerRef} className="lpv-board" />;
};
+14 -3
View File
@@ -1,15 +1,25 @@
import { type ChangeEvent, useReducer, useRef } from "react";
import { type ChangeEvent, useReducer, useRef, useState } from "react";
import { gameReducer, initialGameState } from "#/reducers/gameReducer.ts";
import { buildPgnString, getHeaders } from "#/utils/pgnUtils.ts";
import { downloadString } from "#/utils/stringUtils.ts";
interface IPosition {
ply: number;
fen: string;
}
export const useChessGame = () => {
const [gameState, gameDispatch] = useReducer(gameReducer, initialGameState);
const [currentPosition, setCurrentPosition] = useState<IPosition>({
ply: 0,
fen: "",
});
const fileInputRef = useRef<HTMLInputElement | null>(null);
const handlePlyChange = ({ ply, fen }: { ply: number; fen: string }) => {
console.log("Ply change", ply, fen);
return;
setCurrentPosition({ ply, fen });
};
const handleSavePgn = () => {
@@ -91,5 +101,6 @@ export const useChessGame = () => {
handleToggleClock,
handlePlyChange,
handleToggleDiagram,
currentPosition,
};
};
+2
View File
@@ -4,6 +4,8 @@ import Chessboard from "#/pages/Chessboard.tsx";
const ChessboardContainer = () => {
const chessGameProps = useChessGame();
console.log(chessGameProps.currentPosition);
return (
<Chessboard
gameState={chessGameProps.gameState}