return SAN notation of last move
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@@ -3,19 +3,16 @@ import { Chess } from 'chess.js';
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export const ChessBoard = {
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mounted() {
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// Initialize chess.js for local rule validation
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this.chess = new Chess();
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// Initialize Chessground
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this.ground = Chessground(this.el, {
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fen: this.chess.fen(),
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movable: {
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color: 'white',
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free: false, // Don't allow completely arbitrary drops
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dests: this.getValidDests() // Only allow legal chess moves
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free: false,
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dests: this.getValidDests()
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},
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events: {
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// Triggered when a piece is successfully dropped
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move: (orig, dest, _metadata) => {
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this.handleMove(orig, dest);
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}
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@@ -34,30 +31,27 @@ export const ChessBoard = {
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},
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handleMove(orig, dest) {
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// 1. Try to execute the move in chess.js state
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const move = this.chess.move({ from: orig, to: dest, promotion: 'q' });
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if (move) {
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// 2. Telemetry back up to Phoenix LiveView
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const san = move.san
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this.pushEvent("move_played", {
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from: orig,
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to: dest,
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fen: this.chess.fen()
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san: san,
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fen: this.chess.fen()
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});
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// 3. Determine whose turn it is now ('w' or 'b')
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const nextTurnColor = this.chess.turn() === 'w' ? 'white' : 'black';
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// 4. Force Chessground to update its internal state for the next player
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this.ground.set({
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turnColor: nextTurnColor, // Switches turn tracking
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turnColor: nextTurnColor,
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movable: {
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color: nextTurnColor, // 👈 THIS IS CRITICAL: Changes who is allowed to drag pieces!
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dests: this.getValidDests() // Re-calculates valid legal squares for Black
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color: nextTurnColor,
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dests: this.getValidDests()
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}
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});
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} else {
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// If chess.js says it's an illegal move, snap the piece back instantly
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this.ground.set({ fen: this.chess.fen() });
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}
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}
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