initial commit
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// If you want to use Phoenix channels, run `mix help phx.gen.channel`
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// to get started and then uncomment the line below.
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// import "./user_socket.js"
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// You can include dependencies in two ways.
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//
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// The simplest option is to put them in assets/vendor and
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// import them using relative paths:
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//
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// import "../vendor/some-package.js"
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//
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// Alternatively, you can `npm install some-package --prefix assets` and import
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// them using a path starting with the package name:
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//
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// import "some-package"
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//
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// If you have dependencies that try to import CSS, esbuild will generate a separate `app.css` file.
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// To load it, simply add a second `<link>` to your `root.html.heex` file.
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// Include phoenix_html to handle method=PUT/DELETE in forms and buttons.
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import "phoenix_html"
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// Establish Phoenix Socket and LiveView configuration.
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import {Socket} from "phoenix"
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import {LiveSocket} from "phoenix_live_view"
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import {hooks as colocatedHooks} from "phoenix-colocated/chesstrainer"
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import topbar from "../vendor/topbar"
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import { ChessBoard } from "./hooks/chessBoard"
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let Hooks = {
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...colocatedHooks,
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ChessBoard
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}
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const csrfToken = document.querySelector("meta[name='csrf-token']").getAttribute("content")
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const liveSocket = new LiveSocket("/live", Socket, {
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longPollFallbackMs: 2500,
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params: {_csrf_token: csrfToken},
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hooks: Hooks,
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})
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// Show progress bar on live navigation and form submits
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topbar.config({barColors: {0: "#29d"}, shadowColor: "rgba(0, 0, 0, .3)"})
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window.addEventListener("phx:page-loading-start", _info => topbar.show(300))
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window.addEventListener("phx:page-loading-stop", _info => topbar.hide())
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// connect if there are any LiveViews on the page
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liveSocket.connect()
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// expose liveSocket on window for web console debug logs and latency simulation:
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// >> liveSocket.enableDebug()
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// >> liveSocket.enableLatencySim(1000) // enabled for duration of browser session
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// >> liveSocket.disableLatencySim()
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window.liveSocket = liveSocket
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// The lines below enable quality of life phoenix_live_reload
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// development features:
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//
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// 1. stream server logs to the browser console
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// 2. click on elements to jump to their definitions in your code editor
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//
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if (process.env.NODE_ENV === "development") {
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window.addEventListener("phx:live_reload:attached", ({detail: reloader}) => {
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// Enable server log streaming to client.
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// Disable with reloader.disableServerLogs()
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reloader.enableServerLogs()
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// Open configured PLUG_EDITOR at file:line of the clicked element's HEEx component
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//
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// * click with "c" key pressed to open at caller location
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// * click with "d" key pressed to open at function component definition location
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let keyDown
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window.addEventListener("keydown", e => keyDown = e.key)
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window.addEventListener("keyup", _e => keyDown = null)
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window.addEventListener("click", e => {
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if(keyDown === "c"){
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e.preventDefault()
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e.stopImmediatePropagation()
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reloader.openEditorAtCaller(e.target)
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} else if(keyDown === "d"){
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e.preventDefault()
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e.stopImmediatePropagation()
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reloader.openEditorAtDef(e.target)
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}
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}, true)
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window.liveReloader = reloader
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})
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}
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@@ -0,0 +1,64 @@
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import { Chessground } from 'chessground';
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import { Chess } from 'chess.js';
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export const ChessBoard = {
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mounted() {
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// Initialize chess.js for local rule validation
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this.chess = new Chess();
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// Initialize Chessground
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this.ground = Chessground(this.el, {
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fen: this.chess.fen(),
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movable: {
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color: 'white',
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free: false, // Don't allow completely arbitrary drops
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dests: this.getValidDests() // Only allow legal chess moves
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},
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events: {
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// Triggered when a piece is successfully dropped
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move: (orig, dest, _metadata) => {
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this.handleMove(orig, dest);
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}
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}
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});
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},
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getValidDests() {
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// Convert chess.js moves into the Map format Chessground expects
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const dests = new Map();
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this.chess.moves({ verbose: true }).forEach(m => {
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if (!dests.has(m.from)) dests.set(m.from, []);
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dests.get(m.from).push(m.to);
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});
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return dests;
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},
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handleMove(orig, dest) {
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// 1. Try to execute the move in chess.js state
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const move = this.chess.move({ from: orig, to: dest, promotion: 'q' });
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if (move) {
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// 2. Telemetry back up to Phoenix LiveView
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this.pushEvent("move_played", {
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from: orig,
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to: dest,
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fen: this.chess.fen()
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});
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// 3. Determine whose turn it is now ('w' or 'b')
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const nextTurnColor = this.chess.turn() === 'w' ? 'white' : 'black';
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// 4. Force Chessground to update its internal state for the next player
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this.ground.set({
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turnColor: nextTurnColor, // Switches turn tracking
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movable: {
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color: nextTurnColor, // 👈 THIS IS CRITICAL: Changes who is allowed to drag pieces!
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dests: this.getValidDests() // Re-calculates valid legal squares for Black
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}
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});
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} else {
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// If chess.js says it's an illegal move, snap the piece back instantly
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this.ground.set({ fen: this.chess.fen() });
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}
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}
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}
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