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3 Commits

2 changed files with 87 additions and 34 deletions
+39 -26
View File
@@ -3,24 +3,41 @@ import { Chess } from 'chess.js';
export const ChessBoard = {
mounted() {
// Initialize chess.js for local rule validation
this.chess = new Chess();
this.chess = new Chess();
// Initialize Chessground
this.ground = Chessground(this.el, {
fen: this.chess.fen(),
movable: {
color: 'white',
free: false, // Don't allow completely arbitrary drops
dests: this.getValidDests() // Only allow legal chess moves
},
events: {
// Triggered when a piece is successfully dropped
move: (orig, dest, _metadata) => {
this.handleMove(orig, dest);
}
}
});
this.ground = Chessground(this.el, {
fen: this.chess.fen(),
movable: {
color: 'white',
free: false,
dests: this.getValidDests()
},
events: {
move: (orig, dest, _metadata) => {
this.handleMove(orig, dest);
}
}
});
this.handleEvent("set_fen", ({ fen }) => {
try {
this.chess.load(fen);
const currentTurnColor = this.chess.turn() === 'w' ? 'white' : 'black';
this.ground.set({
fen: fen,
turnColor: currentTurnColor,
movable: {
color: currentTurnColor,
dests: this.getValidDests()
}
});
} catch (error) {
console.error("Invalid FEN string submitted:", error);
alert("Invalid FEN configuration!");
}
});
},
getValidDests() {
@@ -34,30 +51,26 @@ export const ChessBoard = {
},
handleMove(orig, dest) {
// 1. Try to execute the move in chess.js state
const move = this.chess.move({ from: orig, to: dest, promotion: 'q' });
if (move) {
// 2. Telemetry back up to Phoenix LiveView
this.pushEvent("move_played", {
from: orig,
to: dest,
fen: this.chess.fen()
fen: this.chess.fen(),
san: move.san,
});
// 3. Determine whose turn it is now ('w' or 'b')
const nextTurnColor = this.chess.turn() === 'w' ? 'white' : 'black';
// 4. Force Chessground to update its internal state for the next player
this.ground.set({
turnColor: nextTurnColor, // Switches turn tracking
turnColor: nextTurnColor,
movable: {
color: nextTurnColor, // 👈 THIS IS CRITICAL: Changes who is allowed to drag pieces!
dests: this.getValidDests() // Re-calculates valid legal squares for Black
color: nextTurnColor,
dests: this.getValidDests()
}
});
} else {
// If chess.js says it's an illegal move, snap the piece back instantly
this.ground.set({ fen: this.chess.fen() });
}
}
+48 -8
View File
@@ -3,7 +3,7 @@ defmodule ChesstrainerWeb.ChessTestLive do
@impl true
def mount(_params, _session, socket) do
{:ok, assign(socket, last_move: "None yet", total_moves: 0)}
{:ok, assign(socket, last_move: "None yet", san: "None yet", move_list: [])}
end
@impl true
@@ -12,14 +12,36 @@ defmodule ChesstrainerWeb.ChessTestLive do
<div class="mx-auto max-w-2xl p-6">
<h1 class="text-2xl font-bold mb-4">Chessground LiveView Test</h1>
<form phx-submit="load_fen" class="mb-6 flex gap-2 bg-gray-50 p-4 rounded-lg shadow-sm">
<div class="flex-1">
<input
type="text"
name="fen"
placeholder="Paste FEN string here (e.g., rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1)"
class="w-full px-3 py-2 border rounded-md focus:outline-none focus:ring-2 focus:ring-blue-500 font-mono text-sm"
required
/>
</div>
<button
type="submit"
class="px-4 py-2 bg-blue-600 text-white font-medium rounded-md hover:bg-blue-700 transition"
>
Load FEN
</button>
</form>
<div class="bg-gray-100 p-4 rounded mb-4 flex justify-between items-center shadow-sm">
<div>
<p class="text-sm text-gray-600 font-semibold">Last Played Move:</p>
<p class="text-lg font-mono text-blue-600">{@last_move}</p>
</div>
<div>
<p class="text-sm text-gray-600 font-semibold">Total Moves:</p>
<p class="text-lg font-bold">{@total_moves}</p>
<p class="text-lg font-mono text-blue-600">{@san}</p>
<p class="text-lg font-mono text-emerald-600">
{if length(@move_list) == 0 do
"No Moves"
else
Enum.reverse(@move_list) |> Enum.join(", ")
end}
</p>
</div>
</div>
@@ -37,11 +59,29 @@ defmodule ChesstrainerWeb.ChessTestLive do
end
@impl true
def handle_event("move_played", %{"from" => from, "to" => to, "fen" => _fen}, socket) do
# Receive the payload sent from the client JS Hook via this.pushEvent
def handle_event("load_fen", %{"fen" => fen}, socket) do
clean_fen = String.trim(fen)
{:noreply,
socket
|> assign(:last_move, "Position Loaded")
|> assign(:san, "None yet")
|> assign(:move_list, [])
|> push_event("set_fen", %{fen: clean_fen})}
end
@impl true
def handle_event(
"move_played",
%{"from" => from, "to" => to, "fen" => _fen, "san" => san},
socket
) do
current_moves = socket.assigns.move_list
{:noreply,
socket
|> assign(:last_move, "#{from}#{to}")
|> assign(:total_moves, socket.assigns.total_moves + 1)}
|> assign(:san, san)
|> assign(:move_list, [san | current_moves])}
end
end