mirror of
https://github.com/TheRealOwenRees/chess-endgame-trainer.git
synced 2026-09-19 11:03:52 +00:00
Compare commits
5
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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21e5f6b736
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816064e57d
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ec581b24e7
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fd0f96cd92
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88bb016bac
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@@ -28,6 +28,9 @@ chesstrainer-*.tar
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||||
# Ignore assets that are produced by build tools.
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||||
/priv/static/assets/
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||||
|
||||
# Ignore ETS table backups
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||||
/priv/static/backups/
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||||
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||||
# Ignore digested assets cache.
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||||
/priv/static/cache_manifest.json
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||||
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||||
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||||
@@ -4,11 +4,70 @@ import { Chess } from "chess.js";
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export const ChessBoard = {
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mounted() {
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this.chess = new Chess();
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this.ground = null;
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||||
|
||||
this.handleEvent("init_board", (payload) => {
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this.initBoard(payload);
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});
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||||
|
||||
this.handleEvent("set_fen", ({ fen }) => {
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try {
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this.chess.load(fen);
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||||
|
||||
if (this.ground) {
|
||||
const currentTurnColor = this.chess.turn() === "w" ? "white" : "black";
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this.ground.set({
|
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fen: fen,
|
||||
turnColor: currentTurnColor,
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||||
movable: {
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color: currentTurnColor,
|
||||
dests: this.getValidDests(),
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},
|
||||
});
|
||||
} else {
|
||||
this.initBoard({
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fen,
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orientation: "white",
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||||
player_color: "white",
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});
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}
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||||
} catch (error) {
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console.error("Invalid FEN string submitted:", error);
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alert("Invalid FEN configuration!");
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||||
}
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});
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this.initBoard({
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fen: this.chess.fen(),
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orientation: "white",
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player_color: "white",
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});
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},
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||||
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initBoard({ fen, orientation, player_color }) {
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try {
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this.chess.load(fen);
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} catch (error) {
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console.error("Invalid FEN from server:", fen, error);
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this.pushEvent("chess_fen_invalid", {
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fen: fen,
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message: error && error.message ? error.message : String(error),
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});
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return;
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}
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if (this.ground) {
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this.ground.destroy();
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}
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|
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const turnColor = this.chess.turn() === "w" ? "white" : "black";
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this.ground = Chessground(this.el, {
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fen: this.chess.fen(),
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fen: fen,
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orientation: orientation,
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turnColor: turnColor,
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movable: {
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color: "white",
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color: player_color,
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free: false,
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dests: this.getValidDests(),
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},
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@@ -18,26 +77,6 @@ export const ChessBoard = {
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},
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},
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});
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this.handleEvent("set_fen", ({ fen }) => {
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try {
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this.chess.load(fen);
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const currentTurnColor = this.chess.turn() === "w" ? "white" : "black";
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this.ground.set({
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fen: fen,
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turnColor: currentTurnColor,
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movable: {
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color: currentTurnColor,
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dests: this.getValidDests(),
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},
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});
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} catch (error) {
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console.error("Invalid FEN string submitted:", error);
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alert("Invalid FEN configuration!");
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}
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});
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},
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getValidDests() {
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@@ -56,7 +95,7 @@ export const ChessBoard = {
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const destRank = dest[1];
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if (piece?.role === "pawn" && (destRank === "1" || destRank === "8")) {
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this.showPromotionDialog(orig, dest);
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return; // don't execute yet — wait for user choice
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return;
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}
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this.executeMove(orig, dest);
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},
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@@ -98,12 +137,23 @@ export const ChessBoard = {
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const move = this.chess.move({ from: orig, to: dest, promotion });
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if (move) {
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this.pushEvent("move_played", {
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const eventName =
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this.el.dataset && this.el.dataset.endgameId
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? "endgame_move_played"
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: "move_played";
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const payload = {
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from: orig,
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to: dest,
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fen: this.chess.fen(),
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san: move.san,
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});
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};
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|
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if (eventName === "endgame_move_played") {
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payload.endgame_id = this.el.dataset.endgameId;
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}
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this.pushEvent(eventName, payload);
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const nextTurnColor = this.chess.turn() === "w" ? "white" : "black";
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@@ -30,12 +30,92 @@ defmodule Chesstrainer.Endgames.Endgame do
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@doc false
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def changeset(endgame, attrs) do
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endgame
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|> cast(attrs, [:fen, :key, :message, :notes, :result, :rating, :color])
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|> cast(normalize_attrs(attrs), [:fen, :key, :message, :notes, :result, :rating, :color])
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|> validate_required([:fen, :color], message: "Invalid FEN")
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|> validate_required([:key, :result, :rating])
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|> validate_format(:key, ~r/^(?=.{5,10}$)KQ*R*[NB]*P*\sv\sKQ*R*[NB]*P*$/,
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message: "Key must follow pattern KQ.. v KQR.., max pieces 7"
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)
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|> validate_change(:fen, fn :fen, fen ->
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case fen_issues(fen) do
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[] -> []
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issues -> [fen: "is not a valid FEN: #{Enum.join(issues, "; ")}"]
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end
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end)
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|> unique_constraint(:fen, message: "FEN already exists")
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end
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defp normalize_attrs(%{"fen" => fen} = attrs) when is_binary(fen),
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do: Map.put(attrs, "fen", Chesstrainer.FEN.normalize(fen))
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defp normalize_attrs(%{fen: fen} = attrs) when is_binary(fen),
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do: Map.put(attrs, :fen, Chesstrainer.FEN.normalize(fen))
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defp normalize_attrs(attrs), do: attrs
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||||
# Strict structural validation. Mirrors chess.js rules so the FEN survives
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# both the server-side parser (Chex, permissive) and the client-side parser
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# (chess.js, strict).
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defp fen_issues(fen) do
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case String.split(fen, " ") do
|
||||
[board, active, _castling, _en_passant, halfmove, fullmove] ->
|
||||
issues = []
|
||||
|
||||
issues =
|
||||
if valid_board?(board),
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||||
do: issues,
|
||||
else: ["board must be 8 ranks of 8 squares each"]
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||||
|
||||
issues =
|
||||
if active in ["w", "b"],
|
||||
do: issues,
|
||||
else: ["active color must be 'w' or 'b'"]
|
||||
|
||||
issues =
|
||||
if non_negative_integer?(halfmove),
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||||
do: issues,
|
||||
else: ["halfmove clock must be a non-negative integer"]
|
||||
|
||||
issues =
|
||||
if positive_integer?(fullmove),
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||||
do: issues,
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||||
else: ["fullmove number must be a positive integer"]
|
||||
|
||||
issues
|
||||
|
||||
_ ->
|
||||
["must have 6 space-separated fields"]
|
||||
end
|
||||
end
|
||||
|
||||
defp valid_board?(board) do
|
||||
ranks = String.split(board, "/")
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||||
|
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length(ranks) == 8 and Enum.all?(ranks, &valid_rank?/1)
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||||
end
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||||
|
||||
defp valid_rank?(rank) do
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squares =
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||||
rank
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|> String.graphemes()
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||||
|> Enum.reduce(0, fn
|
||||
g, acc when byte_size(g) == 1 ->
|
||||
c = :binary.first(g)
|
||||
|
||||
if c >= ?1 and c <= ?8 do
|
||||
acc + (c - ?0)
|
||||
else
|
||||
acc + 1
|
||||
end
|
||||
end)
|
||||
|
||||
squares == 8
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||||
end
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||||
|
||||
defp non_negative_integer?(str), do: integer_string?(str) and String.to_integer(str) >= 0
|
||||
defp positive_integer?(str), do: integer_string?(str) and String.to_integer(str) >= 1
|
||||
|
||||
defp integer_string?(str) do
|
||||
Regex.match?(~r/^[0-9]+$/, str)
|
||||
end
|
||||
end
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||||
|
||||
@@ -7,6 +7,39 @@ defmodule Chesstrainer.FEN do
|
||||
|> color_initial_to_color_atom()
|
||||
end
|
||||
|
||||
@doc """
|
||||
Normalizes a FEN string for storage.
|
||||
|
||||
Trims surrounding whitespace and rewrites a fullmove number of `"0"` to
|
||||
`"1"`. The fullmove rewrite is a chess.js-compatibility fix — chess.js
|
||||
rejects fullmove `0` as invalid even though many board editors default
|
||||
to it. Other FEN fields are left untouched; structural errors are
|
||||
surfaced by the Endgame changeset, not silently masked here.
|
||||
|
||||
## Examples
|
||||
|
||||
iex> Chesstrainer.FEN.normalize(" 8/8/3k4/8/8/3K1R2/8/8 w - - 0 0\\n ")
|
||||
"8/8/3k4/8/8/3K1R2/8/8 w - - 0 1"
|
||||
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||||
iex> Chesstrainer.FEN.normalize("8/8/3k4/8/8/3K1R2/8/8 w - - 0 5")
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||||
"8/8/3k4/8/8/3K1R2/8/8 w - - 0 5"
|
||||
|
||||
iex> Chesstrainer.FEN.normalize("not a fen")
|
||||
"not a fen"
|
||||
"""
|
||||
@spec normalize(String.t()) :: String.t()
|
||||
def normalize(fen) when is_binary(fen) do
|
||||
trimmed = String.trim(fen)
|
||||
|
||||
case String.split(trimmed, " ") do
|
||||
[board, active, castling, en_passant, halfmove, "0"] ->
|
||||
Enum.join([board, active, castling, en_passant, halfmove, "1"], " ")
|
||||
|
||||
_ ->
|
||||
trimmed
|
||||
end
|
||||
end
|
||||
|
||||
defp color_initial_to_color_atom("b"), do: :black
|
||||
defp color_initial_to_color_atom("w"), do: :white
|
||||
defp color_initial_to_color_atom(_), do: nil
|
||||
|
||||
@@ -101,4 +101,23 @@ defmodule Chesstrainer.Tags do
|
||||
def change_tag(%Tag{} = tag, attrs \\ %{}) do
|
||||
Tag.changeset(tag, attrs)
|
||||
end
|
||||
|
||||
def search("", _category), do: []
|
||||
|
||||
def search(query, category) when is_binary(query) do
|
||||
pattern = "%#{query}%"
|
||||
|
||||
Tag
|
||||
|> where([t], ilike(t.name, ^pattern) and t.category == ^category)
|
||||
|> order_by([t], asc: t.name)
|
||||
|> limit(20)
|
||||
|> Repo.all()
|
||||
end
|
||||
|
||||
def get_or_create(name, category) when is_binary(name) do
|
||||
case Repo.get_by(Tag, name: name, category: category) do
|
||||
nil -> create_tag(%{name: name, category: category})
|
||||
tag -> {:ok, tag}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -34,6 +34,20 @@ defmodule ChesstrainerWeb.Layouts do
|
||||
slot :inner_block, required: true
|
||||
|
||||
def app(assigns) do
|
||||
~H"""
|
||||
<main class="px-4 py-20 sm:px-6 lg:px-8">
|
||||
<div class="mx-auto max-w-2xl space-y-4">
|
||||
{render_slot(@inner_block)}
|
||||
</div>
|
||||
</main>
|
||||
<.flash_group flash={@flash} />
|
||||
"""
|
||||
end
|
||||
|
||||
@doc """
|
||||
Renders the application navbar.
|
||||
"""
|
||||
def navbar(assigns) do
|
||||
~H"""
|
||||
<header class="navbar px-4 sm:px-6 lg:px-8">
|
||||
<div class="flex-1">
|
||||
@@ -45,30 +59,22 @@ defmodule ChesstrainerWeb.Layouts do
|
||||
<div class="flex-none">
|
||||
<ul class="flex flex-column px-1 space-x-4 items-center">
|
||||
<li>
|
||||
<a href="https://phoenixframework.org/" class="btn btn-ghost">Website</a>
|
||||
<a href="/endgames" class="btn btn-ghost">Endgames</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://github.com/phoenixframework/phoenix" class="btn btn-ghost">GitHub</a>
|
||||
<a href="/admin/endgames" class="btn btn-ghost">Admin</a>
|
||||
</li>
|
||||
<li>
|
||||
<.theme_toggle />
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://phoenix.hexdocs.pm/overview.html" class="btn btn-primary">
|
||||
Get Started <span aria-hidden="true">→</span>
|
||||
<a href="/" class="btn btn-primary">
|
||||
Login / Signup
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<main class="px-4 py-20 sm:px-6 lg:px-8">
|
||||
<div class="mx-auto max-w-2xl space-y-4">
|
||||
{render_slot(@inner_block)}
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<.flash_group flash={@flash} />
|
||||
"""
|
||||
end
|
||||
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<Layouts.navbar />
|
||||
{@inner_content}
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -1,43 +1,4 @@
|
||||
<Layouts.flash_group flash={@flash} />
|
||||
<div class="left-[40rem] fixed inset-y-0 right-0 z-0 hidden lg:block xl:left-[50rem]">
|
||||
<svg
|
||||
viewBox="0 0 1480 957"
|
||||
fill="none"
|
||||
aria-hidden="true"
|
||||
class="absolute inset-0 h-full w-full"
|
||||
preserveAspectRatio="xMinYMid slice"
|
||||
>
|
||||
<path fill="#EE7868" d="M0 0h1480v957H0z" />
|
||||
<path
|
||||
d="M137.542 466.27c-582.851-48.41-988.806-82.127-1608.412 658.2l67.39 810 3083.15-256.51L1535.94-49.622l-98.36 8.183C1269.29 281.468 734.115 515.799 146.47 467.012l-8.928-.742Z"
|
||||
fill="#FF9F92"
|
||||
/>
|
||||
<path
|
||||
d="M371.028 528.664C-169.369 304.988-545.754 149.198-1361.45 665.565l-182.58 792.025 3014.73 694.98 389.42-1689.25-96.18-22.171C1505.28 697.438 924.153 757.586 379.305 532.09l-8.277-3.426Z"
|
||||
fill="#FA8372"
|
||||
/>
|
||||
<path
|
||||
d="M359.326 571.714C-104.765 215.795-428.003-32.102-1349.55 255.554l-282.3 1224.596 3047.04 722.01 312.24-1354.467C1411.25 1028.3 834.355 935.995 366.435 577.166l-7.109-5.452Z"
|
||||
fill="#E96856"
|
||||
fill-opacity=".6"
|
||||
/>
|
||||
<path
|
||||
d="M1593.87 1236.88c-352.15 92.63-885.498-145.85-1244.602-613.557l-5.455-7.105C-12.347 152.31-260.41-170.8-1225-131.458l-368.63 1599.048 3057.19 704.76 130.31-935.47Z"
|
||||
fill="#C42652"
|
||||
fill-opacity=".2"
|
||||
/>
|
||||
<path
|
||||
d="M1411.91 1526.93c-363.79 15.71-834.312-330.6-1085.883-863.909l-3.822-8.102C72.704 125.95-101.074-242.476-1052.01-408.907l-699.85 1484.267 2837.75 1338.01 326.02-886.44Z"
|
||||
fill="#A41C42"
|
||||
fill-opacity=".2"
|
||||
/>
|
||||
<path
|
||||
d="M1116.26 1863.69c-355.457-78.98-720.318-535.27-825.287-1115.521l-1.594-8.816C185.286 163.833 112.786-237.016-762.678-643.898L-1822.83 608.665 571.922 2635.55l544.338-771.86Z"
|
||||
fill="#A41C42"
|
||||
fill-opacity=".2"
|
||||
/>
|
||||
</svg>
|
||||
</div>
|
||||
<div class="px-4 py-10 sm:px-6 sm:py-28 lg:px-8 xl:px-28 xl:py-32">
|
||||
<div class="mx-auto max-w-xl lg:mx-0">
|
||||
<svg viewBox="0 0 71 48" class="h-12" aria-hidden="true">
|
||||
|
||||
@@ -34,6 +34,7 @@ defmodule ChesstrainerWeb.EndgameLive.Index do
|
||||
<div class="sr-only">
|
||||
<.link navigate={~p"/admin/endgames/#{endgame}"}>Show</.link>
|
||||
</div>
|
||||
<.link navigate={~p"/endgames/#{endgame}/play"}>Play</.link>
|
||||
<.link navigate={~p"/admin/endgames/#{endgame}/edit"}>Edit</.link>
|
||||
</:action>
|
||||
<:action :let={{id, endgame}}>
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
defmodule ChesstrainerWeb.EndgameLive.Play do
|
||||
use ChesstrainerWeb, :live_view
|
||||
|
||||
alias Chesstrainer.Endgames
|
||||
|
||||
@impl true
|
||||
def render(assigns) do
|
||||
~H"""
|
||||
<Layouts.app flash={@flash}>
|
||||
<.header>
|
||||
Play endgame {@endgame.key}
|
||||
<:subtitle>
|
||||
{@endgame.color} to move · Result: {@endgame.result} · Rating: {@endgame.rating}
|
||||
</:subtitle>
|
||||
<:actions>
|
||||
<.button navigate={~p"/endgames"}>
|
||||
<.icon name="hero-arrow-left" /> Back to endgames
|
||||
</.button>
|
||||
</:actions>
|
||||
</.header>
|
||||
|
||||
<div class="bg-gray-100 p-4 rounded mb-4 flex justify-between items-center shadow-sm">
|
||||
<div>
|
||||
<p class="text-sm text-gray-600 font-semibold">Last Played Move:</p>
|
||||
<p class="text-lg font-mono text-blue-600">{@last_from_to}</p>
|
||||
<p class="text-lg font-mono text-blue-600">{@last_san}</p>
|
||||
<p class="text-lg font-mono text-emerald-600">
|
||||
{if @move_list == [] do
|
||||
"No Moves"
|
||||
else
|
||||
Enum.reverse(@move_list) |> Enum.join(", ")
|
||||
end}
|
||||
</p>
|
||||
</div>
|
||||
<div>
|
||||
<.button phx-click="reset" variant="primary">
|
||||
<.icon name="hero-arrow-path" /> Reset
|
||||
</.button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex justify-center bg-gray-200 p-4 rounded-xl shadow-inner">
|
||||
<div
|
||||
id="endgame-board"
|
||||
phx-hook="ChessBoard"
|
||||
phx-update="ignore"
|
||||
data-endgame-id={@endgame.id}
|
||||
class="w-[400px] h-[400px]"
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<.list>
|
||||
<:item title="Fen">{@endgame.fen}</:item>
|
||||
<:item title="Key">{@endgame.key}</:item>
|
||||
<:item title="Color">{@endgame.color}</:item>
|
||||
<:item title="Result">{@endgame.result}</:item>
|
||||
<:item title="Rating">{@endgame.rating}</:item>
|
||||
</.list>
|
||||
</Layouts.app>
|
||||
"""
|
||||
end
|
||||
|
||||
@impl true
|
||||
def mount(%{"id" => id}, _session, socket) do
|
||||
endgame = Endgames.get_endgame!(id)
|
||||
|
||||
socket =
|
||||
socket
|
||||
|> assign(:page_title, "Play endgame")
|
||||
|> assign(:endgame, endgame)
|
||||
|> assign(:move_list, [])
|
||||
|> assign(:last_san, "None yet")
|
||||
|> assign(:last_from_to, "None yet")
|
||||
|> push_event("init_board", %{
|
||||
fen: endgame.fen,
|
||||
orientation: Atom.to_string(endgame.color),
|
||||
player_color: Atom.to_string(endgame.color)
|
||||
})
|
||||
|
||||
{:ok, socket}
|
||||
end
|
||||
|
||||
@impl true
|
||||
def handle_event(
|
||||
"endgame_move_played",
|
||||
%{"from" => from, "to" => to, "san" => san},
|
||||
socket
|
||||
) do
|
||||
# TODO: server-side legality check + tablebase evaluation when wired
|
||||
{:noreply,
|
||||
socket
|
||||
|> assign(:last_from_to, "#{from} ➔ #{to}")
|
||||
|> assign(:last_san, san)
|
||||
|> assign(:move_list, [san | socket.assigns.move_list])}
|
||||
end
|
||||
|
||||
def handle_event("chess_fen_invalid", %{"fen" => fen, "message" => message}, socket) do
|
||||
{:noreply,
|
||||
put_flash(
|
||||
socket,
|
||||
:error,
|
||||
"Endgame FEN is invalid and the board cannot be loaded: #{message} (#{fen})"
|
||||
)}
|
||||
end
|
||||
|
||||
def handle_event("reset", _params, socket) do
|
||||
{:noreply,
|
||||
socket
|
||||
|> assign(:move_list, [])
|
||||
|> assign(:last_san, "None yet")
|
||||
|> assign(:last_from_to, "None yet")
|
||||
|> push_event("init_board", %{
|
||||
fen: socket.assigns.endgame.fen,
|
||||
orientation: Atom.to_string(socket.assigns.endgame.color),
|
||||
player_color: Atom.to_string(socket.assigns.endgame.color)
|
||||
})}
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,38 @@
|
||||
defmodule ChesstrainerWeb.EndgameLive.PlayerIndex do
|
||||
use ChesstrainerWeb, :live_view
|
||||
|
||||
alias Chesstrainer.Endgames
|
||||
|
||||
@impl true
|
||||
def render(assigns) do
|
||||
~H"""
|
||||
<Layouts.app flash={@flash}>
|
||||
<.header>
|
||||
Endgames
|
||||
<:subtitle>Pick an endgame to play.</:subtitle>
|
||||
</.header>
|
||||
|
||||
<.table
|
||||
id="player-endgames"
|
||||
rows={@streams.endgames}
|
||||
>
|
||||
<:col :let={{_id, endgame}} label="Key">{endgame.key}</:col>
|
||||
<:col :let={{_id, endgame}} label="Color">{endgame.color}</:col>
|
||||
<:col :let={{_id, endgame}} label="Result">{endgame.result}</:col>
|
||||
<:col :let={{_id, endgame}} label="Rating">{endgame.rating}</:col>
|
||||
<:action :let={{_id, endgame}}>
|
||||
<.link navigate={~p"/endgames/#{endgame}/play"}>Play</.link>
|
||||
</:action>
|
||||
</.table>
|
||||
</Layouts.app>
|
||||
"""
|
||||
end
|
||||
|
||||
@impl true
|
||||
def mount(_params, _session, socket) do
|
||||
{:ok,
|
||||
socket
|
||||
|> assign(:page_title, "Endgames")
|
||||
|> stream(:endgames, Endgames.list_endgames())}
|
||||
end
|
||||
end
|
||||
@@ -31,6 +31,9 @@ defmodule ChesstrainerWeb.EndgameLive.Show do
|
||||
<.button navigate={~p"/admin/endgames"}>
|
||||
<.icon name="hero-arrow-left" />
|
||||
</.button>
|
||||
<.button navigate={~p"/endgames/#{@endgame}/play"}>
|
||||
<.icon name="hero-play" /> Play (opens trainer)
|
||||
</.button>
|
||||
<.button variant="primary" navigate={~p"/admin/endgames/#{@endgame}/edit?return_to=show"}>
|
||||
<.icon name="hero-pencil-square" /> Edit endgame
|
||||
</.button>
|
||||
|
||||
@@ -20,6 +20,9 @@ defmodule ChesstrainerWeb.Router do
|
||||
get "/", PageController, :home
|
||||
|
||||
live "/chess-test", ChessTestLive
|
||||
|
||||
live "/endgames", EndgameLive.PlayerIndex, :index
|
||||
live "/endgames/:id/play", EndgameLive.Play, :play
|
||||
end
|
||||
|
||||
scope "/admin", ChesstrainerWeb do
|
||||
|
||||
+1
-1
@@ -32,7 +32,7 @@ Repo.insert_all(Endgame, [
|
||||
},
|
||||
%{
|
||||
id: Ecto.UUID.generate(),
|
||||
fen: "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 0",
|
||||
fen: "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 1",
|
||||
color: :black,
|
||||
key: "KPPP v KPP",
|
||||
message: "3 pawns vs 2 pawns",
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
defmodule Chesstrainer.CacheTest do
|
||||
use ExUnit.Case, async: true
|
||||
|
||||
alias Chesstrainer.Cache
|
||||
|
||||
setup do
|
||||
table = :"test_#{System.unique_integer([:positive])}"
|
||||
{:ok, pid} = Cache.start_link(table)
|
||||
on_exit(fn -> if Process.alive?(pid), do: GenServer.stop(pid) end)
|
||||
{:ok, %{pid: pid, table: table}}
|
||||
end
|
||||
|
||||
describe "ChessTrainer.Cache function tests" do
|
||||
test "cache is started", %{pid: pid, table: table} do
|
||||
assert is_pid(pid)
|
||||
assert 0 = Cache.size(table)
|
||||
end
|
||||
|
||||
test "put/3", %{table: table} do
|
||||
assert :ok = Cache.put(table, "key1", "value1")
|
||||
assert {:ok, "value1"} = Cache.get(table, "key1")
|
||||
assert 1 = Cache.size(table)
|
||||
|
||||
assert :ok = Cache.put(table, "key2", "value2")
|
||||
assert {:ok, "value2"} = Cache.get(table, "key2")
|
||||
assert 2 = Cache.size(table)
|
||||
end
|
||||
|
||||
test "delete/2", %{table: table} do
|
||||
assert :ok = Cache.put(table, "key1", "value1")
|
||||
assert :ok = Cache.put(table, "key2", "value2")
|
||||
assert 2 = Cache.size(table)
|
||||
|
||||
assert :ok = Cache.delete(table, "key1")
|
||||
assert 1 = Cache.size(table)
|
||||
assert :error = Cache.get(table, "key1")
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,88 @@
|
||||
defmodule Chesstrainer.EndgamesTest do
|
||||
use Chesstrainer.DataCase
|
||||
|
||||
alias Chesstrainer.Endgames
|
||||
alias Chesstrainer.Endgames.Endgame
|
||||
|
||||
describe "create_endgame/1 FEN validation" do
|
||||
test "accepts a standard valid FEN" do
|
||||
attrs = %{
|
||||
fen: "8/8/3k4/8/8/3K1R2/8/8 w - - 0 1",
|
||||
color: :white,
|
||||
key: "KR v K",
|
||||
result: :win,
|
||||
rating: 1500
|
||||
}
|
||||
|
||||
assert {:ok, %Endgame{}} = Endgames.create_endgame(attrs)
|
||||
end
|
||||
|
||||
test "normalizes fullmove 0 to 1 before inserting" do
|
||||
attrs = %{
|
||||
fen: "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 0",
|
||||
color: :black,
|
||||
key: "KPPP v KPP",
|
||||
result: :win,
|
||||
rating: 1500
|
||||
}
|
||||
|
||||
assert {:ok, endgame} = Endgames.create_endgame(attrs)
|
||||
assert endgame.fen == "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 1"
|
||||
end
|
||||
|
||||
test "trims whitespace around the FEN before inserting" do
|
||||
attrs = %{
|
||||
fen: " 8/8/3k4/8/8/3K1R2/8/8 w - - 0 1\t\n",
|
||||
color: :white,
|
||||
key: "KR v K",
|
||||
result: :win,
|
||||
rating: 1500
|
||||
}
|
||||
|
||||
assert {:ok, endgame} = Endgames.create_endgame(attrs)
|
||||
assert endgame.fen == "8/8/3k4/8/8/3K1R2/8/8 w - - 0 1"
|
||||
end
|
||||
|
||||
test "rejects a FEN with a zero digit in a rank" do
|
||||
attrs = %{
|
||||
fen: "4k3/8/8/8/8/8/8/0K7 w - - 0 1",
|
||||
color: :white,
|
||||
key: "KQ v K",
|
||||
result: :win,
|
||||
rating: 1500
|
||||
}
|
||||
|
||||
assert {:error, changeset} = Endgames.create_endgame(attrs)
|
||||
assert [msg] = errors_on(changeset).fen
|
||||
assert msg =~ "board must be 8 ranks"
|
||||
end
|
||||
|
||||
test "rejects a FEN with the wrong number of fields" do
|
||||
attrs = %{
|
||||
fen: "8/8/3k4/8/8/3K1R2/8/8",
|
||||
color: :white,
|
||||
key: "KQ v K",
|
||||
result: :win,
|
||||
rating: 1500
|
||||
}
|
||||
|
||||
assert {:error, changeset} = Endgames.create_endgame(attrs)
|
||||
assert [msg] = errors_on(changeset).fen
|
||||
assert msg =~ "6 space-separated"
|
||||
end
|
||||
|
||||
test "rejects a FEN with an unknown active color" do
|
||||
attrs = %{
|
||||
fen: "8/8/3k4/8/8/3K1R2/8/8 x - - 0 1",
|
||||
color: :white,
|
||||
key: "KQ v K",
|
||||
result: :win,
|
||||
rating: 1500
|
||||
}
|
||||
|
||||
assert {:error, changeset} = Endgames.create_endgame(attrs)
|
||||
assert [msg] = errors_on(changeset).fen
|
||||
assert msg =~ "active color"
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,62 @@
|
||||
defmodule Chesstrainer.FENTest do
|
||||
use ExUnit.Case, async: true
|
||||
|
||||
alias Chesstrainer.FEN
|
||||
|
||||
describe "color_from_fen/1" do
|
||||
test "extracts white from the active-color field" do
|
||||
assert FEN.color_from_fen("8/8/3k4/8/8/3K1R2/8/8 w - - 0 1") == :white
|
||||
end
|
||||
|
||||
test "extracts black from the active-color field" do
|
||||
assert FEN.color_from_fen("6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 1") == :black
|
||||
end
|
||||
|
||||
test "returns nil when the active-color field is missing" do
|
||||
assert FEN.color_from_fen("8/8/8/8/8/8/8/8") == nil
|
||||
end
|
||||
end
|
||||
|
||||
describe "normalize/1" do
|
||||
test "trims surrounding whitespace" do
|
||||
fen = "8/8/3k4/8/8/3K1R2/8/8 w - - 0 1"
|
||||
assert FEN.normalize(" \n" <> fen <> "\t\n") == fen
|
||||
end
|
||||
|
||||
test "rewrites fullmove 0 to 1" do
|
||||
fen = "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 0"
|
||||
assert FEN.normalize(fen) == "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 1"
|
||||
end
|
||||
|
||||
test "rewrites fullmove 0 even when the FEN has surrounding whitespace" do
|
||||
fen = "\n 6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 0 \t"
|
||||
assert FEN.normalize(fen) == "6k1/5p2/6p1/8/7p/8/6PP/6K1 b - - 0 1"
|
||||
end
|
||||
|
||||
test "leaves a non-zero fullmove untouched" do
|
||||
fen = "8/8/3k4/8/8/3K1R2/8/8 w - - 0 5"
|
||||
assert FEN.normalize(fen) == fen
|
||||
end
|
||||
|
||||
test "leaves a standard starting position untouched" do
|
||||
fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
assert FEN.normalize(fen) == fen
|
||||
end
|
||||
|
||||
test "passes through a non-FEN string unchanged" do
|
||||
assert FEN.normalize("not a fen") == "not a fen"
|
||||
end
|
||||
|
||||
test "passes through a partial FEN (fewer than 6 fields) unchanged" do
|
||||
fen = "8/8/3k4/8/8/3K1R2/8/8 w - -"
|
||||
assert FEN.normalize(fen) == fen
|
||||
end
|
||||
|
||||
test "passes through a FEN with a leading-zero fullmove unchanged" do
|
||||
# Fullmove 0 only matches the literal "0"; leading zeros stay so the
|
||||
# validator can surface them rather than silently masking the typo.
|
||||
fen = "8/8/3k4/8/8/3K1R2/8/8 w - - 0 00"
|
||||
assert FEN.normalize(fen) == fen
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,115 @@
|
||||
defmodule ChesstrainerWeb.EndgameLive.PlayTest do
|
||||
use ChesstrainerWeb.ConnCase
|
||||
|
||||
import Phoenix.LiveViewTest
|
||||
import Chesstrainer.EndgamesFixtures
|
||||
|
||||
defp assert_init_board(view, expected_fen, expected_orientation, expected_player_color) do
|
||||
%{proxy: {ref, _topic, _}} = view
|
||||
|
||||
assert_receive {^ref, {:push_event, "init_board", payload}}, 100
|
||||
|
||||
assert payload.fen == expected_fen
|
||||
assert payload.orientation == expected_orientation
|
||||
assert payload.player_color == expected_player_color
|
||||
end
|
||||
|
||||
describe "mount" do
|
||||
test "renders the chessboard hook div and pushes init_board", %{conn: conn} do
|
||||
endgame = endgame_fixture(color: :white)
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
assert has_element?(view, "#endgame-board")
|
||||
assert_init_board(view, endgame.fen, "white", "white")
|
||||
end
|
||||
|
||||
test "pushes black orientation when the endgame color is black", %{conn: conn} do
|
||||
endgame = endgame_fixture(color: :black)
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
assert_init_board(view, endgame.fen, "black", "black")
|
||||
end
|
||||
|
||||
test "shows endgame metadata in the header", %{conn: conn} do
|
||||
endgame = endgame_fixture(key: "KQ v K", color: :white, result: :win, rating: 1800)
|
||||
|
||||
{:ok, _view, html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
assert html =~ "KQ v K"
|
||||
assert html =~ "white to move"
|
||||
assert html =~ "win"
|
||||
assert html =~ "1800"
|
||||
end
|
||||
|
||||
test "raises when the endgame does not exist", %{conn: conn} do
|
||||
assert_raise Ecto.NoResultsError, fn ->
|
||||
live(conn, ~p"/endgames/00000000-0000-0000-0000-000000000000/play")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
describe "chess_fen_invalid" do
|
||||
test "shows a flash when the chessground hook reports an unparseable FEN", %{conn: conn} do
|
||||
endgame = endgame_fixture()
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
view
|
||||
|> render_hook("chess_fen_invalid", %{
|
||||
"fen" => endgame.fen,
|
||||
"message" => "Invalid FEN: move number must be a positive integer"
|
||||
})
|
||||
|
||||
html = render(view)
|
||||
assert html =~ "Endgame FEN is invalid"
|
||||
assert html =~ "move number must be a positive integer"
|
||||
end
|
||||
end
|
||||
|
||||
describe "endgame_move_played" do
|
||||
test "appends the SAN move and updates last_san / last_from_to", %{conn: conn} do
|
||||
endgame = endgame_fixture()
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
view
|
||||
|> render_hook("endgame_move_played", %{
|
||||
"from" => "d1",
|
||||
"to" => "d7",
|
||||
"san" => "Qd7+",
|
||||
"fen" => endgame.fen,
|
||||
"endgame_id" => endgame.id
|
||||
})
|
||||
|
||||
html = render(view)
|
||||
assert html =~ "Qd7+"
|
||||
assert html =~ "d1 ➔ d7"
|
||||
end
|
||||
end
|
||||
|
||||
describe "reset" do
|
||||
test "clears move list and re-pushes init_board", %{conn: conn} do
|
||||
endgame = endgame_fixture()
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
view
|
||||
|> render_hook("endgame_move_played", %{
|
||||
"from" => "d1",
|
||||
"to" => "d7",
|
||||
"san" => "Qd7+",
|
||||
"fen" => endgame.fen,
|
||||
"endgame_id" => endgame.id
|
||||
})
|
||||
|
||||
assert render(view) =~ "Qd7+"
|
||||
|
||||
view |> element("button", "Reset") |> render_click()
|
||||
|
||||
assert render(view) =~ "No Moves"
|
||||
assert_init_board(view, endgame.fen, "white", "white")
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,28 @@
|
||||
defmodule ChesstrainerWeb.EndgameLive.PlayerIndexTest do
|
||||
use ChesstrainerWeb.ConnCase
|
||||
|
||||
import Phoenix.LiveViewTest
|
||||
import Chesstrainer.EndgamesFixtures
|
||||
|
||||
test "lists endgames with a play link per row", %{conn: conn} do
|
||||
endgame = endgame_fixture()
|
||||
other = endgame_fixture()
|
||||
|
||||
{:ok, _view, html} = live(conn, ~p"/endgames")
|
||||
|
||||
assert html =~ "Endgames"
|
||||
assert html =~ endgame.key
|
||||
assert html =~ other.key
|
||||
assert html =~ ~p"/endgames/#{endgame}/play"
|
||||
assert html =~ ~p"/endgames/#{other}/play"
|
||||
end
|
||||
|
||||
test "navigating to a play page renders the board", %{conn: conn} do
|
||||
endgame = endgame_fixture()
|
||||
|
||||
{:ok, view, _html} = live(conn, ~p"/endgames/#{endgame}/play")
|
||||
|
||||
assert has_element?(view, "#endgame-board")
|
||||
assert has_element?(view, ~s{a[href="/endgames"]})
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,44 @@
|
||||
defmodule Chesstrainer.EndgamesFixtures do
|
||||
@moduledoc """
|
||||
This module defines test helpers for creating
|
||||
entities via the `Chesstrainer.Endgames` context.
|
||||
"""
|
||||
|
||||
@doc """
|
||||
Generate a unique endgame FEN.
|
||||
|
||||
Endgames have a unique constraint on :fen, so tests need
|
||||
distinct FENs when inserting more than one. Each call
|
||||
shifts the white king's file to avoid FEN collisions.
|
||||
"""
|
||||
def unique_endgame_fen do
|
||||
# White king on rank 1 in columns b..g, leaving 1-6 empty squares
|
||||
# before and 6-1 after. Both before_king and after_king are valid
|
||||
# single digits (1-8), and the rank sums to 8.
|
||||
offset = System.unique_integer([:positive]) |> rem(6)
|
||||
before_king = offset + 1
|
||||
after_king = 7 - before_king
|
||||
"4k3/8/8/8/8/8/8/#{before_king}K#{after_king} w - - 0 1"
|
||||
end
|
||||
|
||||
@doc """
|
||||
Generate an endgame.
|
||||
|
||||
A simple K v K position with a unique FEN, color,
|
||||
key, rating, and result.
|
||||
"""
|
||||
def endgame_fixture(attrs \\ %{}) do
|
||||
{:ok, endgame} =
|
||||
attrs
|
||||
|> Enum.into(%{
|
||||
fen: unique_endgame_fen(),
|
||||
key: "KQ v K",
|
||||
color: :white,
|
||||
result: :win,
|
||||
rating: 1500
|
||||
})
|
||||
|> Chesstrainer.Endgames.create_endgame()
|
||||
|
||||
endgame
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user