Files
chess-trainer/assets/js/hooks/chessBoard.js
T

147 lines
4.1 KiB
JavaScript

import { Chessground } from "chessground";
import { Chess } from "chess.js";
export const ChessBoard = {
mounted() {
this.chess = new Chess();
this.ground = Chessground(this.el, {
fen: this.chess.fen(),
movable: {
color: "white",
free: false,
dests: this.getValidDests(),
},
events: {
move: (orig, dest, _capturedPiece) => {
this.handleMove(orig, dest);
},
},
});
this.handleEvent("set_fen", ({ fen }) => {
try {
this.chess.load(fen);
const currentTurnColor = this.chess.turn() === "w" ? "white" : "black";
this.ground.set({
fen: fen,
turnColor: currentTurnColor,
movable: {
color: currentTurnColor,
dests: this.getValidDests(),
},
});
} catch (error) {
console.error("Invalid FEN string submitted:", error);
alert("Invalid FEN configuration!");
}
});
},
getValidDests() {
const dests = new Map();
this.chess.moves({ verbose: true }).forEach((m) => {
if (!dests.has(m.from)) dests.set(m.from, []);
dests.get(m.from).push(m.to);
});
return dests;
},
// handleMove(orig, dest) {
// const { role, color } = this.ground.state.pieces.get(dest);
// const destRank = dest.split("").pop()
// const isPromotion = this.isPromotion(role, destRank)
// if (isPromotion) {
// this.showPromotionDialog()
// this.executeMove(orig, dest, "q");
// return
// }
// this.executeMove(orig, dest, "q");
// },
handleMove(orig, dest) {
const piece = this.ground.state.pieces.get(dest);
const destRank = dest[1];
if (piece?.role === 'pawn' && (destRank === '1' || destRank === '8')) {
this.showPromotionDialog(orig, dest);
return; // don't execute yet — wait for user choice
}
this.executeMove(orig, dest);
},
isPromotion(piece, rank) {
return piece === "pawn" && (rank === "1" || rank === "8");
},
showPromotionDialog(orig, dest) {
console.log("trigger promotion dialog");
this.pendingPromotion = { orig, dest };
const color = this.chess.turn() === 'w' ? 'white' : 'black';
const overlay = document.createElement('div');
overlay.className = 'promotion-overlay';
const picker = document.createElement('div');
picker.className = 'promotion-picker';
const pieces = [
{ type: 'queen', symbol: { white: '♕', black: '♛' } },
{ type: 'rook', symbol: { white: '♖', black: '♜' } },
{ type: 'bishop', symbol: { white: '♗', black: '♝' } },
{ type: 'knight', symbol: { white: '♘', black: '♞' } },
];
// chess.js promotion codes
const code = { queen: 'q', rook: 'r', bishop: 'b', knight: 'n' };
pieces.forEach(({ type, symbol }) => {
const btn = document.createElement('button');
btn.className = 'promotion-piece';
btn.textContent = symbol[color];
btn.addEventListener('click', () => this.completePromotion(code[type]));
picker.appendChild(btn);
});
overlay.appendChild(picker);
const boardContainer = this.el.closest('.shadow-inner');
boardContainer.style.position = 'relative';
boardContainer.appendChild(overlay);
},
completePromotion(pieceType) {
const { orig, dest } = this.pendingPromotion;
this.pendingPromotion = null;
const picker = this.el.closest('.shadow-inner')
?.querySelector('.promotion-overlay');
if (picker) picker.remove();
this.executeMove(orig, dest, pieceType);
},
executeMove(orig, dest, promotion) {
const move = this.chess.move({ from: orig, to: dest, promotion });
if (move) {
this.pushEvent("move_played", {
from: orig,
to: dest,
fen: this.chess.fen(),
san: move.san,
});
const nextTurnColor = this.chess.turn() === "w" ? "white" : "black";
this.ground.set({
turnColor: nextTurnColor,
fen: this.chess.fen(),
movable: {
color: nextTurnColor,
dests: this.getValidDests(),
},
});
} else {
this.ground.set({ fen: this.chess.fen() });
}
},
};